Magic Find

Magic Find influences the rarirty of a piece of Gear. When dropped, a roll based on the Player's Magic Find stat is done, once done, it will increase the rarity by 1 level. This roll does not apply to uniques, so no "free exotics". If  Players have over 100% Magic Find they will have a chance to find the tier after the upgraded tier. For Example: 105% gives +1 Rarity and a 5% chance for +2 to Rarity. Magic Find can be boosted by Gloves, Enchanter's buff (which further boosts Gloves), Ascension, by an Artifact, and/or by using the Mercenary Synergy.


 * 100% makes all Uncommon
 * Uncommon > Rare
 * 200% makes all Rares
 * Rare > Epic
 * 300% makes all epics
 * Epic > Legendary
 * 400% makes all Legendary
 * Legenary > Unique
 * 500% makes all Unique

Magic Find over 400% adds a % to gear stage drop rolls. This does not effect Tomes.


 * (((MF-400)/100) * .001) * Stage where Gear was obtained

For example, if a Player has 450 Magic Find, and Prestige at Stage 10,000, then ; 


 * (((450-400)/100) * .001) * 10,000

This gives a value of 5, boosting the min/max as such. -245 / +255.

However, once the Player reaches above 500% Magic Find, the Formula will use Max Stage instead of Current Stage.

For example, if a player has 500 Magic Find, and Max Stage of 20,000, but Prestige at 10,000 it will be


 * (((500-400)/100)*.001)*20000

And now it has a value of 20 for min/max for gear.